Showing posts with label Tracker n Snap. Show all posts
Showing posts with label Tracker n Snap. Show all posts

Tuesday, 5 November 2013

Red9 StudioPack v1.40 - update video :)



Well it's nearly time for another release of the pack, this one will be a big one as there's been a hell of a lot of development behind the scenes to optimize and streamline the workflows. Thought I'd do an update video as it's far easier than trying to write it all down!

Highlights of v1.40:

  • New - 'Use Priority as SnapList' in the hierarchy tab. This is THE biggest upgrade for a while, see the video as this is a massive optimization and gets over a ton of issues.
  • New Presets in the hierarchy for Stewart, TSM and Andy rigs - these need testing.
  • Object and CharacterSets are now handled like any other hierarchy in the filters.
  • Red9 HUD integration in the channelBox has been upgraded and now supports both simple Hud elements and sliders.
  • Pose Relative upgraded to support the new Snap methods
  • SnapTransforms now upgraded to support the new Snap methods
  • Track N Stabilize upgraded, now supports separated trans and rots in the tracker. 
  • SnapTransforms plugin now takes tran and rot flags
  • More functionality in the InteractiveCurve UI
  • MirrorUI upgraded, now allows a pre-clear when loading mirrorMaps.


Hopefully I'll be pushing this pack out in the next week or so

cheers

Mark


Saturday, 29 December 2012

Full Demo Video at last!!

At last I've had time to sit down and do a full run through of the Red9 Studio Pack. Many more demos to come so watch out.

thanks

Mark

Saturday, 10 December 2011

New Vimeo Video: Track and Stabilizer

Here's another video showing the Tracking and Stabilizer functionality of the AnimtionUI. This is a very powerful yet simple little tool for managing the interaction of nodes in Maya. Allows tracking at a Component level in Maya, so you can select a poly on a character and lock a controller to it's surface over time.