Wednesday, 23 November 2011

New build on it's way!

Version 1.07 was put up on Creative Crash a few days ago but since then I've been busy adding new features to the pack which I thought I'd share, these will go up as a new build newt week I think.

AnimationUI - object processing orders:
All the calls in the AnimationUI now have an additional method of filtering selected object pairs for processing. It used to be either 'Hierarhcy' mode, ( in which case 2 selected Root hierarchies would be processed for matching child nodes), or 'Selected' mode (in which case I'd process objects such that (ObjA>ObjB)(ObjC>ObjD) ... etc. )
The new mode basically allows you to send the data from the first selected onto ALL of the subsequently selected nodes so that (ObjA>ObjB)(ObjA>ObjC)(ObjA>ObjD).....

Why? Well lets say you wanted to copy animation data from a source onto multiple objects in the scene. Well this will now let you do just that. This is now enabled for CopyKeys and CopyAttrs functions in the UI

TimeOffset Functions. 
These have had yet more work done on then, Options added to stop the timelines being offset in 'FullScene' mode. Also added a new 'flocking' method when you're processing selected nodes. In this mode rather than offsetting each selected nodes animation by a constant offset, each mode would now get the Offset+offset incrementally as each one is processed. Great for processing bulk animation data when you want something like timeoffset rotates of hundreds of animated blocks etc.

More on it's way

Red


Monday, 19 September 2011

Studio Pack v1.06 Released

Updates v1.06:

Major bug in the Animation UI, it wasn't returning the Animation Hierarchy Preset priority lists. This meant that the Morpheus and HIK support in the presets was broken for the snap tools.

You can now add you're own preset by clicking the Store New Filter button in the Animation> HierarchyControl Tab. Also added a RMB Delete to remove presets if needed. The whole oft his has been updated and cleaned up.

Obtimized a lot of code to try and speed things up. This is still ongoing.

As always any suggestions please feel free to mail me. I'm working on a request for a tool to manage and allow users to add timeWarp curves to animation layers so you can control them at a layer level rather than having to use the Scene Timewarp. This will go into the next pack.

https://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/red9-studio-pack

Thursday, 4 August 2011

Thursday, 2 June 2011

Quick patch v1.03

Done some some patching to support HumanIK under Maya2012, also enabled regex filtering in the FilterPriority list which controls how the internal order of the hierarchies that get processed. This links into an update on the presets to better support it all. Hopefully I'll get some videos up next week and add to the rig templates that are there.

Any suggestions as to what generic rigs I should add templates for?

Tuesday, 31 May 2011

Another Roll-Out v1.02 - testing new interface and presets

This is a test version with a big upgrade to the way the Animation UI deals with hierarchies. We now have a separate Tab to generically setup how all the hierarchy checkboxes are going to deal with complex animation rigs. I've even added a few presets in there which carefully tweak how the internal code deals with each rig system. The HumanIK preset is work in progress, under 2012 there's some big limitations of how the HIK callbacks are managed which I'm trying to code around!

Also added the Copy Attributes as a function which is very useful for rig to rig transfers of poses.




Videos are on the way, honest!

Download =  follow the DL Tag on the right to the generic download post.

Thursday, 26 May 2011

New release version now up Red9_Release1.01

Red9_Release1.01 - just follow the Download link to the main download folder

Lots changed and not much time to go through it at the moment. The main thing is that all the hierarchy processing for handling rigs etc is now on a separate tab. This makes things a lot easier on the main animation tab. Basically any time you have a hierarchy checkBox, its the settings on the second tab that are being run. There's a Test button so you can see what this means on your animation rig.

Added: Copy Attributes as a function, very useful for copying all channelbox attributes for rig parts across to other characters, works kind of like a temp pose.

Added: Snap Transform now wraps the copyAttrs and copyKeys as functions to allow it to fully sync entire animations including all secondary channels settings.

Coming: Presets for standard rigs you may have downloaded. These will setup the hierarchy filters for you.

I'll explain more once I've got time

Red

Wednesday, 20 April 2011

StudioPack - Release v1

At last I think it's time to get this out to everybody. It's just gone up on CreativeCrash although the Download link here will always be the latest version as it's linked directly to my gmail docs.

Thanks to those who help on BetaTesting this stuff.

Creative Crash link

thanks

Red