http://www.developconference.com/seminar/Coding-a-Maya-production-pipeline-with-MetaData
The talk went well, and I promised I'd make these available so here the links. The PowerPoint has notes on it that I used to remind me but hopefully you'll also find them useful too. The videos that I showed during the talk are also now on Vimeo (just got one more to upload) I recorded these in the studio so they're a bit noisy, they were only intended to be used a video tracks to talk over, but I think they might help if you have the ppt next to you.
So, PowerPoint is here: Power Point: MetaData in a Maya Production Pipeline
Videos:
Video 1: MetaData Attribute Handlers
Video 2: MetaData - MetaRig
Video 3: MetaData - MetaFacial in the Crytek Pipelines
To follow:
Hopefully you'll find these useful, mail me if you have any questions about the talk, or Red9
thanks
Mark
Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Wednesday, 16 July 2014
Friday, 4 July 2014
Now Autodesk Certified :)
Great news from Autodesk and the Exchange site, Red9 StudioPack is now an Autodesk certified application. The build on the Exchange site has also now been fully updated and wrapped into a solid installer that support Win, OSX and Linux.
Thanks to the guys at Autodesk for spotting an issue with the doc api links.
If you download from the exchange then please remember to add a rating to it, it keeps the app on the featured list.
thanks
Mark
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