Monday 18 December 2017

Red9 ProPack : Skin Saver

Watch the Vimeo Demo

For those who missed the update on the Red9Consultancy/News feed......



The Red9 ProPack SkinTools are designed to manage skinning data and allow users to quickly save, load and debug skin data for their characters. This also allows you to remap joints, quickly moving skinWeight info between joints in the cluster. In production we tend to pass r9Skn files around routinely when iterating on characters and it’s now a crucial part of our internal workflows so it made sense to expose it to ProPack users!



Please Contact us for more details

Tuesday 11 July 2017




For those of you who don't follow the Red9 website news section I highly recommend you add it to your RSS feed. The 2 links below are new demos that go into much more detail than ever before about the whole Red9 ProPack and PuppetRig workflows.


Demo 1 : Red9 PuppetRig

This new series of videos are designed to give you a wider overview of the Red9 ProPack and what it’s like to work with us on a professional level to help streamline and speed-up your workflows.

This first video goes through our Red9 PuppetRig solution, the new DagMenu system and dynamic CharacterPicker. Crucially it also shows we use an abstract layer to communicate with all the tools and the API, meaning that none of our systems are tied directly to the rig solution itself.

Whilst we’d love everybody to use the Puppet Rig we’re more than aware that this is an impracticality for many studios who have invested time into their own rigging systems, this is a neat way to simply add a layer of MetaNodes to fool our systems into thinking they’re dealing with a native Puppet Rig.

Demo 2 : Red9 - Managing Animation Deliveries

In this second video in the series we show you just how easy it is to map animation data over to the Red9 Puppet Rig, on-mass, using the Red9 Browser and the “Pro:To_BND” functionality. This hopefully gives you some insight to the power of the Browser when used with the in-built Extensions Manager to add custom functionality, allowing TD’s to expose functions directly to the Animators.

We go through the AnimBinder setup itself, a file that accompanies all Red9 Puppet deliveries. This is ideal for layering fast modifications to any initial character remapping, something only exposed to clients running the Puppet. The Pro Binder setup also natively supports HIK under the hood, allowing you to remap data from any fbx source, including files from MotionBuilder.

Finally we show some of the tricks unique to ProPack to deal with that initial stage of animation clean-up, filtering and re-directing.


Lots of goodies in these rwo videos and more to come

thanks

Mark

Thursday 18 May 2017

Red9 ProPack – Butterworth Filter – Animation Re-Sampling on Steroids!

Read More Here



Coming Very Soon!!!

This is a huge new feature for any animators dealing with dense baked data. The Red9 StudioPack already has an interactive curve filter to deal with re-sampling animation curves but soon the ProPack will be getting an all new Butterworth algorithm, one of the main filter methods from MotionBuilder for cleaning up noisy data.

The Butterworth filter is actually derived from an audio filter so is superb at taking noise out and re-sampling animation data, we’ve taken this method and wrapped it into a neat, interactive tool inside Maya.

This will save anybody dealing with MoCap or facial data a massive amount of production time!!

Cheers, and don't forget to link to the "News" section of our new web-site for more updates on Red9

thanks

Mark

Thursday 13 April 2017

New Health Manager added to ProPack!

Read More Here


ProPack just got more powerful with the addition of a crucial new system to check the status of assets before they hit production. We’ve been using this internally for a while now to check our rigs before we ship them out to clients and we thought we’d expand it to all ProPack users…





Friday 31 March 2017

Red9 StudioPack - New Autodesk Exchange Build released!

http://red9consultancy.com/2017/03/31/red9-studiopack-build/

Great news for everybody running our Red9 StudioPack from the Autodesk Exchange website, this morning a fresh build went live which is Win, MacOS and Linux compatible. This is a big update for the Exchange Site codebase as the last version was nearly a year old.

Lots of bug fixes, a few new toys for you animators to play with and deeper integration for the ProPack, including full exposure in the API Docs so you can see just how far the ProPack codebase has grown.

 There’s also a new CodebaseTarcker.xml which will go through all the majors changes over the last 6 months or so.

For more details see our main website post at the top if this post:)


Monday 20 February 2017

New Red9 Website!

Well we finally launched our new website and as part of that we have a new blog which will become our main point of reference from now on. This blog will still be active but mainly just for more random mutterings.

The new site also has a ton of details regarding the ProPack toolset, overviews of the key features and projects that we've been involved in.

red9consultancy.com

thanks

Mark