At last I've had time to sit down and do a full run through of the Red9 Studio Pack. Many more demos to come so watch out.
thanks
Mark
Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Showing posts with label CopyAttrs. Show all posts
Showing posts with label CopyAttrs. Show all posts
Saturday, 29 December 2012
Thursday, 22 December 2011
Rig Handling: Another Day Another Video
Well hopefully this will explain the Rig Handling a little better within the systems. The main thing to understand is what and how the hierarchy filters in the Red9 pack do. These are extremely powerful filters that run in unison to pinpoint nodes within a hierarchy structure based on nodeTypes, nodeAttributes and nodeNames (this one is a RegEx search string). This is an intersection search. The idea is that to properly transfer data between complex rigs we need to be able to identify the nodes to be processed within those systems. Note that these filters will processes from a selected RootNode OR from CharacterSets and SelectionSets!
The behaviour of all the Hierarchy checkboxes in the main AnimationUI are controlled by these filters. There's a few presets to get you started, filters can be made, tested and stored. If you don't want to get too technical then for rigs just used the Standard Rig preset. This will filter the hierarchy for nurbsCurve based controllers.
This also goes through the various methods of transferring animation and pose data between animation rigs.
Big thanks to Nigel and the guys at MotionCircus for letting me test this out on one of their production rigs.
Big thanks to Nigel and the guys at MotionCircus for letting me test this out on one of their production rigs.
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