Thursday, 18 May 2017

Red9 ProPack – Butterworth Filter – Animation Re-Sampling on Steroids!

Read More Here



Coming Very Soon!!!

This is a huge new feature for any animators dealing with dense baked data. The Red9 StudioPack already has an interactive curve filter to deal with re-sampling animation curves but soon the ProPack will be getting an all new Butterworth algorithm, one of the main filter methods from MotionBuilder for cleaning up noisy data.

The Butterworth filter is actually derived from an audio filter so is superb at taking noise out and re-sampling animation data, we’ve taken this method and wrapped it into a neat, interactive tool inside Maya.

This will save anybody dealing with MoCap or facial data a massive amount of production time!!

Cheers, and don't forget to link to the "News" section of our new web-site for more updates on Red9

thanks

Mark

Thursday, 13 April 2017

New Health Manager added to ProPack!

Read More Here


ProPack just got more powerful with the addition of a crucial new system to check the status of assets before they hit production. We’ve been using this internally for a while now to check our rigs before we ship them out to clients and we thought we’d expand it to all ProPack users…





Friday, 31 March 2017

Red9 StudioPack - New Autodesk Exchange Build released!

http://red9consultancy.com/2017/03/31/red9-studiopack-build/

Great news for everybody running our Red9 StudioPack from the Autodesk Exchange website, this morning a fresh build went live which is Win, MacOS and Linux compatible. This is a big update for the Exchange Site codebase as the last version was nearly a year old.

Lots of bug fixes, a few new toys for you animators to play with and deeper integration for the ProPack, including full exposure in the API Docs so you can see just how far the ProPack codebase has grown.

 There’s also a new CodebaseTarcker.xml which will go through all the majors changes over the last 6 months or so.

For more details see our main website post at the top if this post:)


Monday, 20 February 2017

New Red9 Website!

Well we finally launched our new website and as part of that we have a new blog which will become our main point of reference from now on. This blog will still be active but mainly just for more random mutterings.

The new site also has a ton of details regarding the ProPack toolset, overviews of the key features and projects that we've been involved in.

red9consultancy.com

thanks

Mark

Saturday, 10 December 2016

Red9 ProPack : Animation Re-Director Update

I wanted to share this huge update to the Animation Re-Direction system in the Red9 ProPack. This new setup has been driven largely by the needs of one of our clients dealing with mass MoCap and needing to straighten out data shot in a tight volume, a really tough thing to do without a tool like this.

The new setup not only keeps all the power of the previous setups, allowing us to direct animations via curves, shaping animations, but also now un-wrap animation data.



As usual if anybody has any questions or is interested in talking about this or our ProPack pipeline drop me a mail!

Many thanks

Mark

Thursday, 22 September 2016

Red9 ProPack - Animation Systems updates now available to Clients

It's been a while since I posted on the blog and I thought it about time I did a few new updates to show what's now available in the Red9 ProPack to Clients taking Red9 Support.

Firstly don't worry, StudioPack continues to get a lot of back-end updates and if you go grab latest from GitHub you'll see we've recently added all the ProPack codebase to the API docs so you can see just how much we've extended the pipelines for Pro.

So where's all the development going... well as you'll see below we've been concentrating most of our efforts on the bigger picture, creating the kind of animation tools that keep us on top of the game, offering clients that extra edge and taking the stress out of a modern pipeline.




Red9 Pro : Animation Re-Director
I did this first video a little while ago but never added it to the blog. The re-director is a lossless animation re-direction setup allowing you to dynamically re-path animation data in Maya. This make NO connections ot your rig at all, it's all done by caching the anim data and re-applying it rather than making any constraints etc.





Red9 Pro : Animation Format Part1
We've spent a huge amount of time in developing a new animation format that does what ATOM should have done in the first place and that is to make animation data easily transferable between rigs, flexible and powerful enough to integrate into other systems.




Red9 Pro : Animation Format Part2 : TIMECODE
This one is a huge deal for anybody doing performance capture and managing cutscenes. We embed timecode into the Maya rig allowing us to reload and re-build scenes from multiple r9Anim files by referencing a timecode pointer. This will even allow us to sync animation data based on the internal timecode of a piece of audio.

Many thanks


Mark

Tuesday, 12 May 2015

Red9 Production - First outing of our new rigging systems


Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client.

More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed!

cheers

Mark