Tuesday, 12 May 2015

Red9 Production - First outing of our new rigging systems

Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client.

More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed!



Red9 ProPack - First Sneak Peak - Animation ReDirector

We'll we thought it was about time that we started to show you what we've been up to with the Red9 ProPack. This first demo is the Animation ReDirector, a powerful tool for doing just that, taking a current animation and non-destructively and dynamically re-directing the animation. Hope you like it, plenty more to come over the next few months as we gear up to release the new tools pack, we just need to work out the licensing options and the back-end of the code!



Monday, 9 February 2015

Red9 Language Packs!

Wow, it's been a while since I posted up, hopefully over the next few months we'll be showing a lot more of what we've been up to both with the pro-pack and the consultancy business. We we're recently involved in a number of TV commercials which we should be able to show very soon, one a full performance facial setup for a Toyota commercial so watch this space!

In the mean time, I wanted to talk about language packs and how much interest there may be out there for us shipping Red9 StudioPack in multiple languages?

We were talking to some Chinese clients earlier today and the topic came up again so, I've been busy switching all the menu text over to a mapper file that we can easily replace and get translated. It's basically just a Python module with all the text in it that we import on boot, all we'd have to do to change the language is change the binding.

So, who out there would like to see this, and if so, what languages, would you be interested in helping us translate the mapping file?



Tuesday, 11 November 2014


I thought it about time I did an update just so it doesn't seem like I've abandoned Red9!

Absolutely nothing could be further from the truth, the Studio Pack is getting some huge upgrades in preparation for the Pro-Pack, lots of extra support for transfer methods to take data between rigs, new animation file format, extensions to the pose format and a ton of other features and tweaks.

So what have we been up to?? In integrating the Pro-pack it's taking time restructuring the codebase, internally we now have 3 different modules running, the main StutioPack, the new Pro-Pack and our own internal systems which now include our new procedural rigging system and facial setup. We're deep in production with a few exciting clients and the new Red9Consultancy business is really starting to take off, thanks to all the support to everybody out there for spreading the news about the StudioPack ;)

Once we've finished the two projects we're working on we're hoping to update the main web-site so everybody can see what we're up to, and hopefully choose Red9 for their consultancy work, or rigging and facial solutions.

If you haven't already been over to the new website go for it:




Wednesday, 16 July 2014

MetaData Develop Conference Talk notes


The talk went well, and I promised I'd make these available so here the links. The PowerPoint has notes on it that I used to remind me but hopefully you'll also find them useful too. The videos that I showed during the talk are also now on Vimeo (just got one more to upload) I recorded these in the studio so they're a bit noisy, they were only intended to be used a video tracks to talk over, but I think they might help if you have the ppt next to you.

So, PowerPoint is here:   Power Point: MetaData in a Maya Production Pipeline


Video 1: MetaData Attribute Handlers
Video 2: MetaData - MetaRig

Video 3: MetaData - MetaFacial in the Crytek Pipelines To follow:

Hopefully you'll find these useful, mail me if you have any questions about the talk, or Red9



Friday, 4 July 2014

Now Autodesk Certified :)

Great news from Autodesk and the Exchange site, Red9 StudioPack is now an Autodesk certified application. The build on the Exchange site has also now been fully updated and wrapped into a solid installer that support Win, OSX and Linux.

Thanks to the guys at Autodesk for spotting an issue with the doc api links.

If you download from the exchange then please remember to add a rating to it, it keeps the app on the featured list.



Friday, 20 June 2014

More Audio goodness

I've just added extra functionality to the Audio handlers in Red9 that hopefully you'll all find useful. 

Firstly I've expanded on the conversion tools to handling timecode, we now have the full complement:

milliseconds_to_Timecode(milliseconds, smpte=True, framerate=None)
milliseconds_to_frame(milliseconds, framerate=None)
timecode_to_milliseconds(timecode, smpte=True, framerate=None)
timecode_to_frame(timecode, smpte=True, framerate=None)
frame_to_timecode(frame, smpte=True, framerate=None)
frame_to_milliseconds(frame, framerate=None)

We're using these internally to process timecode around our MoCap deliveries, converting time to the relevant units as and when required.

I've also added a new function to the Red9_Sound menu in the Trax Editor, 'Sync_BWavs' which is designed to automatically sync multiple BWav files to their internal timecode. BWav's are Braodcast Wav's used when recording audio with timecode as it embeds the data into the wav's header, very useful in production.

The new function processes either the selected audio nodes in Trax, or ALL wavs in the scene, depending on selection. It then inspects the internal BWav's timecode, and if found and valid it will shift the audio nodes in Maya to match their original timecode's, re-syncing them to the original shoots timelines. 

I've also done a few fixes to the AudioNode class, adding the setters that were missing in some of the properties.