Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Showing posts with label TimeOffset. Show all posts
Showing posts with label TimeOffset. Show all posts
Thursday, 12 December 2013
Red9 StudioPack - Time and Key Management
Hi all, thought I'd do a new demo to go through some of the new time management tools in the latest build v1.41 which I'll push out sometime over Christmas. Hopefully this all makes sense although there's so much more that I could expose here, just a case of not going to mad with complex UIs and too many checkboxes.
Anyway, as always all feedback is very welcome
cheers
Mark
Saturday, 29 December 2012
Full Demo Video at last!!
At last I've had time to sit down and do a full run through of the Red9 Studio Pack. Many more demos to come so watch out.
thanks
Mark
thanks
Mark
Labels:
CopyAttrs,
CopyKeys,
Maya,
Mirror,
PoseSaver,
Snap,
TimeOffset,
Tracker n Snap,
Videos
Friday, 2 December 2011
New Vimeo Channel
At last, I'm starting to do demo Videos and have just setup a Vimeo channel. Over the next few weeks I'll add many more hopefully! This first one demonstrates a few of the new features in v1.08.
Wednesday, 20 October 2010
TimeOffset functionality added
I've just added a new section to the AnimationUI for managing time in a given scene. This has 2 modes, either 'Scene' which will offset an entire scene, including playbacktimes, animCurves, Sounds and Clips. Or Selected, in which case it will go through all selected nodes and offset as appropriate. You can mix selected nodes, so for example, have 2 ssound nodes from the Trax selected, along with a few rig controllers. For transforms it will go through the entire node history to find animation curves linked.
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