Wednesday, 20 October 2010

TimeOffset functionality added

I've just added a new section to the AnimationUI for managing time in a given scene. This has 2 modes, either 'Scene' which will offset an entire scene, including playbacktimes, animCurves, Sounds and Clips. Or Selected, in which case it will go through all selected nodes and offset as appropriate. You can mix selected nodes, so for example, have 2 ssound nodes from the Trax selected, along with a few rig controllers. For transforms it will go through the entire node history to find animation curves linked.