Red9 - MetaClass Initial Demo from Red on Vimeo.
Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Sunday, 1 July 2012
r9Meta been playing
Just a few simple ideas but it all seems to make sense. So rather than having to always have a specific node that we use for metadata, I've removed all of that so that any Maya node can be passed in and managed by the same baseclass. Also been playing with adding a flag that when the Maya node is passed and the Python object made, it automatically pushes all the attributes from that Maya node directly to the Python Object, why? Well it gives you full auto-completion for all attributes in the editors which lets face it, when you're dealing with a big shader or material is a godsend!
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