Sunday, 1 July 2012

r9Meta been playing

Just a few simple ideas but it all seems to make sense. So rather than having to always have a specific node that we use for metadata, I've removed all of that so that any Maya node can be passed in and managed by the same baseclass. Also been playing with adding a flag that when the Maya node is passed and the Python object made, it automatically pushes all the attributes from that Maya node directly to the Python Object, why? Well it gives you full auto-completion for all attributes in the editors which lets face it, when you're dealing with a big shader or material is a godsend!


Red9 - MetaClass Initial Demo from Red on Vimeo.

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