Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Friday, 9 August 2013
Red9 MetaData Part 4!!!!
At last!!!!
This one's a long time coming and requested by lots of people so... here it is, hope to god it makes sense!
Last part in the MetaData series, this one delves deep into subClassing Red9_Meta in your own classes. It goes through how to register those classes to Red9Meta registry, pointers as to what to overload, and the crucial __bindData__ func that controls how, and what attrs get initialized on the class node when it's created.
This hopefully completes the MetaData series, 4 long videos where I try and explain the concept and functions behind the Red9 MetaData api. If you've not already watched the first 3 parts check them out on Vimeo.
As usual please feel free to ask if you have any questions or want any pointers. There's a TON of stuff in there under the hood!
cheers
Mark
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