Well at long last I have a build I'm happy with so here it is, Red9 Studio Pack v1.40. This has been a long time coming and there's a number of posts already which go through the main updates.
If you've not already seen it pop onto Vimeo and watch the update v1.40 video. As usual the download link is off the Google Drive link below. Seems like Google have been playing with GDrive and as always it's totally un-obvious how to actually download a zip file! Open the link, when it pops up there's now a download arrow bottom right next to the open button.
http://red9-consultancy.blogspot.co.uk/search/label/Download
At some point I'll get round to doing a proper Red9 web site with download links. I also keep meaning to move to a GIT repository to give you all access to all the commits.
Anyway as always, any issues or feedback mail me. If you'd like to get involved or are using the pack in production I'd love to hear from you. There's a lot of stuff under the hood which can easily be exploited as I am at work.
cheers
Mark
Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Monday, 18 November 2013
Tuesday, 12 November 2013
Buy me a Beer....
Spotted the new button ;)
Well why the hell not, it takes a hell of a lot of effort to keep the project going and lots of evenings and weekends.
got to love paypal
thanks to all the testers
Mark
Tuesday, 5 November 2013
Red9 StudioPack v1.40 - update video :)
Well it's nearly time for another release of the pack, this one will be a big one as there's been a hell of a lot of development behind the scenes to optimize and streamline the workflows. Thought I'd do an update video as it's far easier than trying to write it all down!
Highlights of v1.40:
- New - 'Use Priority as SnapList' in the hierarchy tab. This is THE biggest upgrade for a while, see the video as this is a massive optimization and gets over a ton of issues.
- New Presets in the hierarchy for Stewart, TSM and Andy rigs - these need testing.
- Object and CharacterSets are now handled like any other hierarchy in the filters.
- Red9 HUD integration in the channelBox has been upgraded and now supports both simple Hud elements and sliders.
- Pose Relative upgraded to support the new Snap methods
- SnapTransforms now upgraded to support the new Snap methods
- Track N Stabilize upgraded, now supports separated trans and rots in the tracker.
- SnapTransforms plugin now takes tran and rot flags
- More functionality in the InteractiveCurve UI
- MirrorUI upgraded, now allows a pre-clear when loading mirrorMaps.
Hopefully I'll be pushing this pack out in the next week or so
cheers
Mark
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