And another video, this one follows on from the AnimationUI demo and takes you through the crucial filterHierarchy control in Tab2. This shows you how to tailor the systems for your rig, how to search for specific nodes in a hierarchy and how to setup the filter priorities list.
One thing I didn't run through was how to tweak the filter once saved by RMB clicking on the newly saved preset and opening up the cfg file itself. You'll notice for example in the Morpheus preset that the name search had regex clamps on the list, these were just manually edited after I'd made filter to ensure that the name pattern search didn't include namespaces and was clamped to the end of the string name.... see regex explanations, here's a great reference:
http://docs.activestate.com/komodo/4.4/regex-intro.html
cheers
Mark
Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline. All comments and suggestions are welcomed. For more info mail me :)
Tuesday, 1 January 2013
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